The Enclaves a Ritz Carlton Reserve Residence Condos

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ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 6
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 25
cameraFov (float): 71.3563
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 8977.62
cameraTransform (m44f): [{-0.821146, 0.568689, 0.0480852, -5833.5}, {0.570718, 0.818226, 0.0691847, -16485}, {0, 0.0842539, -0.996444, 1298.94}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
vrayInfo/camera (string): "Cam-STILL-Sala"
vrayInfo/computername (string): "carlos-workstat"
vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0"
vrayInfo/date (string): "17/01/2018"
vrayInfo/filename (string): "ENCLAVE-STILL-Terrace01.max"
vrayInfo/frame (string): "00000"
vrayInfo/h (string): "0"
vrayInfo/mhz (string): "0MHz"
vrayInfo/numPasses (string): "0"
vrayInfo/numSubdivs (string): "0.00"
vrayInfo/os (string): "Win10"
vrayInfo/primitives (string): "0"
vrayInfo/ram (string): "32608MB"
vrayInfo/rendertime (string): " 0h  0m  0.0s"
vrayInfo/time (string): "11:28:53 p. m."
vrayInfo/vmem (string): "134217728MB"
vrayInfo/vraycore (string): "3.25.01"
vrayInfo/vrayversion (string): "Internal V-Ray version Adv 3.40.03"
vrayInfo/w (string): "0"

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayDenoiser.B (float)
VRayDenoiser.G (float)
VRayDenoiser.R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayExtraTex_dirt.B (float)
VRayExtraTex_dirt.G (float)
VRayExtraTex_dirt.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMatteShadow.B (float)
VRayMatteShadow.G (float)
VRayMatteShadow.R (float)
VRayNoiseLevel (float)
VRayNormals.X (float)
VRayNormals.Y (float)
VRayNormals.Z (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayRawRefraction.B (float)
VRayRawRefraction.G (float)
VRayRawRefraction.R (float)
VRayRawShadow.B (float)
VRayRawShadow.G (float)
VRayRawShadow.R (float)
VRayRawTotalLighting.B (float)
VRayRawTotalLighting.G (float)
VRayRawTotalLighting.R (float)
VRayReflectionFilter.B (float)
VRayReflectionFilter.G (float)
VRayReflectionFilter.R (float)
VRayRefractionFilter.B (float)
VRayRefractionFilter.G (float)
VRayRefractionFilter.R (float)
VRayRenderID (uint)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRayShadows.B (float)
VRayShadows.G (float)
VRayShadows.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayTotalLighting.B (float)
VRayTotalLighting.G (float)
VRayTotalLighting.R (float)
VRayUnclampedColor.B (float)
VRayUnclampedColor.G (float)
VRayUnclampedColor.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)
atmosphere.B (float)
atmosphere.G (float)
atmosphere.R (float)
background.B (float)
background.G (float)
background.R (float)
defocusAmount (float)
reflection.B (float)
reflection.G (float)
reflection.R (float)
refraction.B (float)
refraction.G (float)
refraction.R (float)
worldNormals.X (float)
worldNormals.Y (float)
worldNormals.Z (float)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)
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